Canvas MessageBox

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Message boxes provide a simple way to report information and warnings or ask questions. They were added in FlightGear 3.2, and use canvas.MessageBox with the Nasal scripting language, allows showing standard message boxes to the user.

Predefined Severity Levels/Icons

Icon Icon Name Standard MessageBox Description
Dialog-question.png "dialog-question"
canvas.MessageBox.question(
  <title>,
  <text>,
  cb = nil,
  buttons = canvas.MessageBox.Yes
          | canvas.MessageBox.No
);
Ask the user a (yes/no) question.
Dialog-info.png "dialog-info"
canvas.MessageBox.information(
  <title>,
  <text>,
  cb = nil,
  buttons = canvas.MessageBox.Ok
);
Show the user some information, with only the possiblity to close the dialog.
Dialog-warning.png "dialog-warning"
canvas.MessageBox.warning(
  <title>,
  <text>,
  cb = nil,
  buttons = canvas.MessageBox.Ok
);
Show the user a non critical warning, with only the possiblity to close the dialog.
Dialog-error.png "dialog-error"
canvas.MessageBox.critical(
  <title>,
  <text>,
  cb = nil,
  buttons = canvas.MessageBox.Ok
);
Notify the user of a critical error or failure, with only the possiblity to close the dialog.

Examples

Canvas-MessageBox-demo information.png
canvas.MessageBox.information("Success", "The operation has successfully completed.");
Canvas-MessageBox-demo question.png
canvas.MessageBox.question(
  "Do you want it?",
  "The question is: Do you want to get a real question?.",
  func(sel)
  {
    if( sel == canvas.MessageBox.Yes )
      print("I only know that the answer is 42.");
    else
      print("Ok, I will not give you a real question.");
  }
);
Canvas-MessageBox-demo warning dont-show-again.png
canvas.MessageBox.warning(
  "Warning...",
  "Have you read this warning? If you want it will not be shown again.",
  func(sel)
  {
    if( sel != canvas.MessageBox.Ok )
      return;

    print("You have been warned. Let the games begin...");
  },
    canvas.MessageBox.Ok
  | canvas.MessageBox.Cancel
  | canvas.MessageBox.DontShowAgain
);