Canvas layout system
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#
# Base class for all widgets/layouts
#
var LayoutItem = {
getCanvas: func(),
setCanvas: func(<Canvas>),
getParent: func(),
setParent: func(<LayoutItem>),
sizeHint: func(),
minimumSize: func(),
maximumSize: func(),
hasHeightForWidth: func(),
heightForWidth: func(<int: width>),
minimumHeightForWidth: func(<int: width>),
setVisible: func(<bool: visible>),
isVisible: func(),
isExplicitlyHidden: func(),
show: func(),
hide: func(),
setGeometry: func([<int: x>, <int: y>, <int: width>, <int: height>]),
geometry: func()
};
#
# Base class for all layouts
#
var Layout = {
parents: [LayoutItem],
# Add an item.
addItem: func(<LayoutItem>),
# Set the spacing/padding between items.
setSpacing: func(<int: space>),
# Get the spacing/padding between items.
spacing: func(),
# Get the number of items (excluding nested items).
count: func(),
# Get the item at the given position.
itemAt: func(<int: index>),
# Remove and get the item at the given position.
takeAt: func(<int: index>),
# Remove the given item from the layout.
removeItem: func(<LayoutItem>),
# Remove all items.
clear: func()
};
#
# Vertical or horizontal box layout
#
var BoxLayout = {
parents: [Layout],
addItem: func(<LayoutItem>[, <int: stretch> = 0]),
addStretch: func([<int: stretch> = 0]),
addSpacing: func(<int: size>),
insertItem: func(<int: index>, <LayoutItem>[, <int: stretch> = 0]),
insertStretch: func(<int: index>[, <int: stretch> = 0]),
insertSpacing: func(<int: index>, <int: size>),
# Set the stretch factor of the item at the given position to <stretch>.
setStretch: func(<int: index>, <int: stretch>),
# Set the stretch factor of the given item to <stretch>
# (if it exists in this layout).
setStretchFactor: func(<LayoutItem>, <int: stretch>),
# Get the stretch factor of the item at the given position.
stretch: func(<int: index>)
};
#
# Horizontal box layout
#
var HBoxLayout = {
parents: [BoxLayout],
# Create a horizontal box layout
new: func()
};
#
# Vertical box layout
#
var VBoxLayout = {
parents: [BoxLayout],
# Create a vertical box layout
new: func()
};