Howto:Multiplayer
The multiplayer feature of FlightGear makes it possible to see other pilots and vice-versa. This makes it possible to fly in formation, perform mid-air refueling with tankers controlled by real people or contact real air traffic controllers to ask for guidance.
Multiplayer may cause extreme framerate drops during the loading of aircraft models, especially heavy models such as the Boeing 777 or Airbus A320neo. It is suggested to fly in locations other than the default San Francisco International Airport, as there are often lots of pilots in the area who are often new, and do not follow ATC, or respect traffic.
Notes
- Callsigns can be a maximum of seven characters.
- You might want to check the Known issues section.
Connecting to Multiplayer
Built-in launcher and in-sim dialog
The easiest way to get online is to use the built-in launcher or the in-sim Multiplayer dialog. All you need to do is enter a callsign and select a server from the menu.
Using multiplayer from the command line
When running FlightGear from the command line, you can specify multiplayer settings. The two arguments are as follows:
--multiplay=direction,10,ip.address,port
--callsign=anything
Obviously, --callsign can be anything you wish but it must be limited to 7 (seven) characters in length counting any dashes. If your callsign is too long, it will be cut off in the various displays where it is shown. Generally speaking, callsigns are of the form X-XXXXX. Check this page to see whether your callsign is already in use or not. Do not pick a callsign that is already used, as that will create problems! Please don't leave your callsign as "CALLSIG".
There are four arguments to --multiplay:
- direction
- Either
inorout.intells FlightGear to listen to packets of data coming in through the specified port.outtells FlightGear to send data out through the port.
- ip.address
- IP address of network interface being used by FlightGear. If left blank, FlightGear will listen to all network interfaces. If direction is set to
in, FlightGear will listen to only this IP address.
- port
- Port that data is either being sent or received through. Usually set to
5000and above.
Advanced usage of multiplayer
Local setup for testing
It is possible to set up a local multiplayer network between two FlightGear instances without using a multiplayer server. All you need to do is map each I/O port of one instance to the corresponding port(s) of the other instance:
Note
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Command line parameters for the first instance:
--multiplay=out,10,127.0.0.1,5000 --multiplay=in,10,127.0.0.1,5001 --callsign=Test1
Command line parameters for the second instance:
--multiplay=out,10,127.0.0.1,5001 --multiplay=in,10,127.0.0.1,5000 --callsign=Test2
You can use this kind of setup to test multiplayer related features or troubleshoot multiplayer related bug reports that may be otherwise hard to reproduce over MP. As you can't access the configuration of other people's FlightGear, this technique allows you to have complete control over FlightGear's settings.
You can add an arbitrary number of channels to mirror your flight onto other servers, e.g. to a private fgms (FlightGear Multiplayer Server) using
--multiplay=out,10,my.private.server.ip,5000
Additionally, the in argument above tells FG to listen only on the loopback/local interface - it will not receive packets arriving on the other network interface(s). If you want to also bind to other interfaces, just omit the IP address by using
--multiplay=in,10,,5000
Check this page to see whether your callsign is already in use or not. Do not pick a callsign that is already used, as that will create problems!
Multiple connections per computer
It is possible to run multiple FlightGear instances on a single computer and connect them all to the multiplayer network. However, this requires some extras to keep in mind:
- Both instances use the same
outport. - One instance uses
inport5001, the other port5002. - Both instances have unique callsigns.
Optional collision detection in multiplayer
A patch has been added to FlightGear (since Version 3.5) to allow optional collision detection in multiplayer. To enable collision detection, start FlightGear with:
--prop:bool:/sim/multiplay/hot=trueThose who are able to patch FGData themselves, can download mp-hot-fgdata.patch, which adds a checkbox to the Multiplayer Settings dialog to enable or disable the collision detection at runtime.
Multiplayer chat
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To chat with other pilots, go to the Multiplayer menu and select Chat Menu at the bottom of the menu. Note that the other pilots may not have their chat box open nor chat messages enabled, so they may not see your messages.
The shortcut for chatting is - (hyphen). This will bring up some text in the upper-left of the FlightGear window. By pressing the corresponding number keys, you can send pre-made messages. Pressing 1 will let you type in a custom message, which you can send by pressing enter. By default, other people's messages are displayed at the top of FlightGear's window for a few seconds, but it will appear for a much longer time in the window at Network > Chat. So if you think you have missed anything, go check there.
Dealing with abusive behavior
Should you become victim of abusive or annoying behavior by any pilot, you have option to ignore him or her. To activate the ignore function open the Multiplayer > Pilot list dialog and click the ignore button next to the pilot's callsign. This will prevent chat messages from the ignored pilot appearing and prevent his aircraft from appearing.
Multiplayer map
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There is a very nice online map which displays the location of online pilots at mpmap02. You will also find this useful to check that you are successfully connecting to the server, as well as looking up navaids, waypoints, airports, frequencies, weather, and more!
Servers
The multiplayer servers are interconnected. With few exceptions you do not need to connect to a specific server in order to see other pilots who are on that server. For best performance, you should connect to the server that is either geographically closest to you, has the lowest latency (ping time), or is the least busy.
| Tip Use this link to check if the MP servers are online. Page is automatically generated. The in-sim dialog will only display servers that are available. |
| Server address | Status | Location | Tracked (by fgtracker.ml unless otherwise specified) | Maintainer | Maintainer's IRC name | Maintainer's forum |
Comments |
|---|---|---|---|---|---|---|---|
| mpserver01.flightgear.org | Up | Germany | Yes | Oliver Schröder | os | N/A | None |
| mpserver02.flightgear.org | Up | Los Angeles, USA | N/A | Lloyd Stevens | ls4680 | ls4680 | None |
| mpserver03.flightgear.org | Up | Germany | Yes | Hergen | N/A | N/A | mpserver03.flightgear.org |
| mpserver04.flightgear.org | Up | UK | No | Jon Stockill | Nav | JonS |
None |
| mpserver05.flightgear.org | Down | Chicago, USA | N/A | Brant | IonCannon218 | N/A | None |
| mpserver06.flightgear.org | Down | Berlin, Germany | N/A | Sven Teichmann | N/A | D-SAMI |
Unlimited traffic |
| mpserver07.flightgear.org | Down | Wisconsin, USA | N/A | Tom Betka | TB | N/A | Offline |
| mpserver08.flightgear.org | Down | Frankfurt am Main, Germany | N/A | Roland | Quix0r | Quix0r |
10 TByte traffic, mostly short pings |
| mpserver09.flightgear.org | Down | Köln, Germany | N/A | Daniel Vigano | Fauchi95 | N/A | Offline |
| mpserver10.flightgear.org | Down | Montpellier, France | N/A | Alexis Bory | xiii | xiii |
None |
| mpserver11.flightgear.org | Down | Vilnius, Lithuania | N/A | Darius | N/A | ffg |
None |
| mpserver12.org | No | Amsterdam, the Netherlands | No (mpserver12.org) | Rob | evilslut | N/A | Formerly mpserver12.flightgear.org[1] |
| mpserver13.flightgear.org | Up | Beauvais, France | N/A | Charles Ingels | charles | cbz-026 |
None |
| mpserver14.flightgear.org | Up | UK | No | Pete | N/A | N/A | None |
| mpserver15.flightgear.org | Up | North Point, Hong Kong | Yes | Hazuki Amamiya | Hazuki | Hazuki |
None |
| mpserver16.flightgear.org | Down | Kansas City, Missouri, USA | N/A | Rob Rozestraten | truthsolo | truthsolo |
Offline |
| mpserver17.flightgear.org | Down | Cluj, Romania | N/A | Marius | tuxum | tuxum |
Offline |
| mpserver18.flightgear.org | Down | Germany | N/A | N/A | N/A | N/A | N/A |
| mpserver19.flightgear.org | Up | London, UK | Yes | Marisa Giancarla | marisag | marisag |
flightgearuk.gameplayer.club |
| mpserver20.flightgear.org | Up | South San Francisco, California, USA | Yes | Marisa Giancarla | marisag | marisag |
None |
| mpserver21.flightgear.org | Up | Tokyo, Japan | Yes | Marisa Giancarla | marisag | marisag |
None |
| mpserver22.flightgear.org | Up | Munich, Germany | No | Fabian Gilgen | ivelischt | ivelischt | None |
| mpserver25.flightgear.org | Up | Mumbai, India | Yes | Marisa Giancarla | marisag | marisag |
flightgearin.gameplayer.club |
| mpserver26.flightgear.org | Up | Frankfurt, Germany | Yes | Marisa Giancarla | marisag | marisag |
flightgearde.gameplayer.club |
| mpserver51.flightgear.org | Up | Atlanta, Georgia, USA | Yes | Marisa Giancarla | marisag | marisag |
flightgearat.gameplayer.club |
| mpserver87.flightgear.org | Up | London, England | Yes | Megaf | Megaf | Megaf |
2000 nmi Range and Radar Range. |
| mpcn01.fgprc.org | Up | Shanghai, China | No | Weihao Lee | N/A | N/A | 100 nm Range and 2000nm Radar Range. |
| mpcn02.fgprc.org | Up | NewYork, US | No | Sidi Liang | N/A | sidi762 |
200 nm Range and 2000nm Radar Range. |
Geographic locations of the servers are also available at Google Maps.
If you are interested in hosting your own multiplayer server, you may want to check out Howto: Set up a multiplayer server.
Known issues
Fibertel (Argentina)
In December 2014, it was reported that UDP connection through port 5000 was not possible for users whose ISP was Fibertel
(Argentina).
Fibertel Argentina apparently uses the port for setup purposes. "It should be open for the user but it might not be fully functional."
Port 5000 is a generic port, and neither FlightGear nor the UPnP
protocol are an "official" usage of the port.
A solution would be to spread the ports between the servers; e.g., mpserver01.flightgear.org → 5001, mpserver02.flightgear.org → 5002
See also the forum thread
and ticket #1617.
Related content
- FlightGear Multiplayer Server
- Howto: Set up a multiplayer server
- Multiplayer protocol
- Howto:Transmit_properties_over_MP
- Pilot List dialog
| References |