Fr/de Havilland Canada DHC-6 Twin Otter

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de Havilland Canada DHC-6 Twin Otter
Le DHC-6 Twin Otter en vol
Le DHC-6 Twin Otter en vol
Cockpit du Twin Otter avec un ombrage intérieur
Cockpit du Twin Otter avec un ombrage intérieur
Type Aéronef utilitaire civil, Military utility aircraft, STOL aircraft, Hydravion à flotteurs
Configuration High wing aircraft, Monoplane aircraft, Fixed gear aircraft, Tricycle landing gear aircraft
Propulsion Aéronef à turbopropulseur, Aéronef bimoteur
Constructeur de Havilland Canada
L'équipe du DHC-6 Twin Otter
  • Syd Adams (Initial model)
  • Christian Thiriot (3D, Textures)
  • Bo Lan (Nasal, FDM, Systems)
  • Jonathan Schellhase (3D, Nasal, Systems, Sound, misc)
  • others (see below)
--aircraft= dhc6





Etat Production avancée
 FDM Stars-4.png
 Systèmes Stars-4.png
 Cockpit Stars-5.png
 Modèle Stars-5.png
Soutien Checklists Tutorials Rembrandt
 Site Internet Le site internet des développements de de Havilland Canada DHC-6 Twin Otter.
 Référentiel Le référentiel de développement du de Havilland Canada DHC-6 Twin Otter.
Télécharger Téléchargez le paquet de l'avion de Havilland Canada DHC-6 Twin Otter pour la version stable actuelle (2020.3).
Livrée Parcourez la base de données de livrée de FlightGear pour le de Havilland Canada DHC-6 Twin Otter.
Forum 'de Havilland Canada DHC-6 Twin Otter' topic on the FlightGear forum.
Licence GPLv2+

The de Havilland Canada DHC-6 Twin Otter, sometimes affectionately called the Twotter, is a 20-passenger STOL (Short Takeoff and Landing) utility aircraft. It has often been called the most successful aircraft program in Canada's history. The Twin Otter is a high-wing twin-engine turboprop aircraft with a not-retractable tricycle gear, a non-pressurised cabin and two constant-speed props. In FlightGear, there are three versions available: Wheels, Floats (amphibious) and skis.

About the original

The DHC-6 Twin Otter is the further development version of the DHC-3 Otter of the same manufacturer. The development of the Twin Otter began in 1964, it's first flight was on May 20, 1965[1]. To keep the STOL abilities of the Otter, the DHC-6 got two powerful Pratt & Whitney Canada PT6 This is a link to a Wikipedia article turboprop engines with 410 kW produced by each turbine in the first version, the DHC-6-100.

In 1968, the Twin Otter was developed to a new version, the -200 series, which had improved STOL performance.

One year later, in 1969, the DHC-6-300 series was introduced, with more powerful engines, the PT6A-27 with 460 kW. Until today, the -300 Series is with 614 built aircraft the most successful variant of the Twin Otter. 1988 the production of the DHC-6-300 ended.

After 18 years of not-producing the Twin Otter Viking Air acquired the production rights from Bombadier Aerospace, and started producing a new series, the DHC-6-400, whose first flight was on October 01, 2008. The DHC-6-400 is equipped with modern state-of-the-art avionics and even more powerful PTA6-34 engines also from Pratt and Whitney. Until summer 2014, there were built 55 aircraft of the -400 series.

The aircraft's powerful engines, it's STOL abilities, and it's spacious cabin make the DHC-6 a popular aircraft for skydiving and well-suited as a bush plane for inacessible and remote terrain in many developing countries.

The FlightGear version is the DHC-6-300 Series.

Handling the aircraft

Preflight inspection

To make it as real as possible it is highly recommended to use the walker for the preflight inspection

  • Nose:
    • Remove the covers of both pitot tubes. Otherwise the airspeed indicator won't show anything. (The pitot tubes are approximately at eye level in front of the left and right cockpit doors)
    • Check the nose gear (wheel, damper, taxi lamp) for damage and tire pressure
  • Left wing:
    • Remove the engine cover, or you won't be able to start the engines
    • Remove the left tie-down
    • Check the wing, landing light, aileron and flaps for damage
  • Left main gear:
    • Remove the wheel chocks
    • Check the gear for damage and tire pressure
  • Tail:
    • Remove the rear tie-down
    • Check the empennage for damage
  • Right main gear:
    • Remove the wheel chocks
    • Check the gear for damage and tire pressure
  • Right wing:
    • Remove the engine cover, or you won't be able to start the engines
    • Remove the right tiedown.
    • Check the wing, landing light, aileron and flaps for damage

Engine startup process

The center panel of the Twin Otter with engine instruments and radio stack
The overhead panel of the Twin Otter

The Twin Otter is a quite complex aircraft, so starting up the engines isn't something that can be done in two or three steps.

  1. Ensure that the parking brake is set, the throttle levers are in idle position, propeller levers are on feather position and fuel condition levers are in cutoff position
  2. Switch on the battery master and select BATTERY as power source (Captain's overhead panel)
  3. Switch on the cabin lights and the instrument lighting
  4. Check that the voltage is above 18 V; normally it's around 24 V (above the radio sack)
  5. Make sure that there is enough fuel in the tanks for the flight you've planned
  6. Switch on the "FASTEN SEATBELT" and the "NO SMOKING" sign
  7. Switch on the beacon (center overhead panel)
  8. If you do not start up on asphalt, you must switch on the intake deflectors. Otherwise the engines can get damaged
  9. Engage both boost pumps (at the bottom of the center panel, below the engine instruments)
  10. If the outside temperature is below 0°C you must switch on the Pitot Heat and the Prop De-ice
  11. Switch the IND selector to BAT (above the radio stack)
  12. Check that no one's about to walk into the left propeller
  13. Engage the stater switch left and watch GG RPM rising (lowest engine instrument on the center panel)
  14. When GG RPM exceeds 12 % push the left condition lever full forward to supply the engine with fuel
  15. When the PROP RPM rises stable repeat the steps 12 - 14 for the right engine
  16. When also the right propeller increases it's RPM stable you can switch off the starter
  17. Push both propeller levers full forward
  18. Switch on the navigation lights (POSN LT)
  19. Switch on both generators
  20. Select R GEN on the IND selector
  21. Switch on the window heating (First officers overhead panel)
  22. Compare the indication of the heading indicator with the magnetic compass: If they don't coincide you have to synchronize them by adjusting the heading offset of the heading indicator
  23. Set the radios to the required frequencies and the altimeter to QNH/airport elevation
Note  The startup procedure described above is slightly simplified. When following the in-sim checklists you have to execute 4 checklists with over 50 items.

Take off

  • Flaps 10-20° depending on runway length
  • Landing lights on
  • Release the parking brake
  • Engage Autofeather to automatically feather the prop if an engine fails
  • Give full throttle. Some engine limit warnings will appear, but for a short time you may exceed the limits.
  • Rotate at aprox. 80-95 kts


  • Reduce power to fall below the engine limits
  • Flaps up
  • Landing lights off
  • Airspeed around 110-120 kts
  • Intake deflectors and Autofeather off


  • Airspeed 150-165 kts
  • If outside temperature falls below 0°C switch on the Pitot Heat and the Prop De-ice
  • Engine instruments within limits
  • Keep an eye on the fuel quantity


  • Set Flaps step by step
  • Airspeed below 108 kts when Flaps extended
  • Landing lights on
  • Condition and propeller levers full forward
  • If not landing on asphalt, activate the intake deflector
  • Verify that the parking brake is off
  • Touchdown with 60-70 kts
  • After touchdown apply reverse thrust


Airspeed IAS
Stall speed, landing config (VS0) 58 kts
Stall speed, cruise config (VS1) 80 kts
Rotation speed (VR) 80-95 kts
Maximum flap extended speed (VFE) 108 kts
Cruise speed (VC) 150-165 kts
Maneuvering speed (VA) 130 kts
Never exceed speed (VNE) 170 kts

Keyboard shortcuts

Twin Otter showing the ALS flashlight
Key Function
Del Toggle thrust reversers for selected engine(s). Only with throttles in idle position
c Show/hide cockpit
! Select left engine
@ Select right engine
~ Select both engines
n/N Increase/decrease propeller pitch on selected engine(s)
j/J Increase/decrease left fuel condition
k/K Increase/decrease right fuel condition
l Toggle pitot heat on/off
L Toggle prop deice on/off
m Toggle intake deflectors on/off
f Toggle flashlight (only if ALS activated)
y Show/hide yokes
F5 Aileron trim left
F6 Aileron trim right
F7 Rudder trim left
F8 Rudder trim right
F11 Autopilot controls
F12 Radio Stack
w/a/s/d Move walker forward/backward/left/right. Only in Walk View or Walker Orbit View


After some time of silence, in early 2014 the Twin Otter got under active development again. Until today (Jan. 2015), the visuals (mainly the interior, thanks to Patten and the FlightGear PAF team) and the electrical systems reached many improvements. For example, lanbo64 implemented a startup procedure which comes quite close to the reality.

In addition, dg-505 created an extensive tutorial system, which makes it easy to learn the standard operating procedures, and a number of checklists, which are taken from real Twin Otter Checklists. Richard Harrison is currently working on an interior shadow cubemap.

Currently, the Twin Otter is still under active development. If You are interested in helping to make the Twin Otter even better, You are welcome to join!

Note  Since December 2015 the development of the Twin Otter has moved away from GitHub and over to the official FlightGear FGAddon hangar!

If you want to contribute to the Twin Otter it would be advantageous (but not mandatory!) if you have at least basic knowledge about version control. See FGAddon for details.

You also should get into contact with Dg-505 or Bugman.


This section contains a review.   Please note that statements made here are (mostly based on) a single person's opinion.

Note that this review is about the actual version (January 2015), so some things may change in the future.

The appearance

The Twin Otter has a accurately modelled 3D model. It has some details like the nose gear, the hinges for the ailerons/flaps, or the pitot tubes. All control surfaces are animated (ailerons, flaps, elevator, rudder) and the amphibious version has a retractable gear with two nicely modelled floats. The doors are animated and open/close by clicking on it. In the basic version there are some liveries included, which look partly really good. Many more liveries are available in the FlightGear Livery Database.

About the interior I have to say that both the cockpit and the cabin are quite accurate. Both have photo-realistic texturing, which is, at least from my point of view, very important for good optics. The interior gives some attention to detail: For example, the cabin has a extinguisher and a seatbelt/no smoking sign. Same thing in the cockpit: The Twin Otter has a very detailed cockpit with almost every instrument working and most switches animated and functional. In my view, the cockpit textures deserve a special mention. As said, it is photo-realistic textured and some of these textures look slightly worn, which gives the appearance of a pretty old, frequently used aircraft. Hats off to the designer(s), this looks really good and realistic.

Another nice function: If you want to know which instrument is which, you can press Ctrl+C to find out. Then you see also the clickable hotspots in the cockpit.

My personal wishlist concerning the appearance:

  • A bit more detail of the skis
  • A bit more detail of the props
  • Some additional details like antennas, etc.
  • Animation and implementation of the missing switches

Flying the Twin Otter

Starting the engines of the Twin Otter can be done in two different ways: First, using the Autostart button, which is absolutely NOT recommended because it's extremely unrealistic! The second way is by using the checklists/tutorials, which guide you step by step through the procedures. If you aren't familiar with this aircraft and want it realistic, it could take some time to get the engines running.

Due to the powerful engines and the STOL skills, the twin otter flies after only a short time of accelerating on the runway. During the climb, the Twin Otter can prove her excellent climb rate: Near sea level a climb rate more than 1500 fpm is also with full fuel tanks and pax absolutely no problem.

In the air the Twin Otter is quite easy to handle. The reactions to the joystick inputs are direct but not too sensitive. As I haven't flown the Twin Otter in reality, so I can't say precisely how realistic the FDM is. But taking the size, the powerful engines, and the relatively small control surfaces into account, it seems to me, that the creator of the FDM has done a good job, and it comes fairly close to the reality.

The FlightGear Twin Otter is also equipped with an autopilot, which is self-explaining and easy to use, but in general I fly manually, because the aircraft is easy to handle.

Landing the Twin Otter is as easy as the rest of the flight. Just pull the throttles back, slow down, line up in front of the runway, and descent. It's worth mentioning that the flaps work very good, so if you need to descent fast for any reason, you can put full flaps, and descent at -2000 fpm without gaining too much speed.

If you only have a very short runway for landing, thrust reverse might be a useful tool. Right after touch down press the Del key and apply full throttle. Your Twin Otter will quickly slow down, and is healthier for the brakes if you use reverse thrust.

Try this

If you want have a challenge, try to fly a long-range IFR route in bad weather without using the autopilot. Because all navigation instruments are operated from the cockpit, radio navigation is simulated realistically. Before the flight you can search for the VOR frequencies, and simply navigate from VOR to VOR using the NAV-Display and the DME.

Or try try flying in the mountains, where the high climb rate and the maneuverability is essential, especially if the weather is bad.

Update 07.2015

New glass effects in the Twin Otter

Some new interior effects have been added by lanbo64 and dg-505:

  • Rain effect
  • Fog on windows
  • Frost
  • Glass reflections
  • Interior shadows
  • Flashlight

Update 12.2015

Twin Otter secured and being refueled at Gibraltar Intl

In December 2015 the Twin Otter received a major update. The major changes are:

  • Addition of components to securing the aircraft
    • Covers for the Pitot tubes
    • Wheel chocks
    • Covers for the engine intakes and exhausts
    • Tie-downs
  • Some cockpit elements added/updated
    • A radar altimeter added (taken from the Citation and slightly modified)
    • Removed the ADF display and replaced it with a Turn Coordinator (taken from the 707 and slightly modified)
    • Replaced the Artifical Horizon with a more realistic one
    • A Emergency Locator Transmitter added (taken from the Cessna Skymaster and slightly modified)
    • Added a switch to mute the fire alarm
    • and other, minor improvements
  • Some work on the sound
    • Rain sound when outside the aircraft
    • Sound for rain on the windshield
    • Thunder sounds
  • The skis have now significantly more detailed 3D-objects
  • Added a sophisticated 2D-Panel containing all the major instruments of the Twin Otter (that was tons of work!)
  • New splash screens
  • Added shadows for ALS and the default rendering system
  • Added support for DFaber's walker
  • Ground services: Added an advanced fuel truck system
  • Added custom dialog windows for the radio stack and the autopilot
  • Added a custom flight recorder which reads many of the DHC6-specific properties
  • Updated the Autostart/Shutdown functions and the tutorials/checklists to match with the updates
  • and many more further improvements, updates and bugfixes...

TODO list/future plans

In the forum thread about the development of the Twin Otter we've collected some ideas what will be done in the near future (or not so near, who knows...)

Note  This is the status from January 4th, 2016
  • Alternative DME, because the current one has some issues with the visibility of the digits[2] Done Done
  • Ventilator models for the pilots[3]
  • Electrical system: External power, Bus Tie, circuit breakers[4][5] 30}% completed
  • Animation and implementation of Nose wheel steering bar and trim tabs[6] Done Done (29 June 2016)
  • Proper animation of the Oil temperature gauges and propeller spin[7]
  • Maybe tweaking the FDM to better reaction to aileron input[8][9][10]
  • Toggleable Pilot models Done Done (5 June 2016)
  • Add support for Dual Control Not done Not done


  • Never exceed speed: 170 knots (195 mph , 314 km/h)
  • Maximum speed: 170 knots (195 mph, 314 km/h)
  • Cruise speed: 150-160 knots (173-184 mph, 278-296 km/h)
  • Stall speed: 58 knots (VSO, gross weight, landing configuration)
  • Stall speed: 80 knots (VS1, cruise configuration)
  • Range: 920 nautical miles (1,050 mi, 1,690 km)
  • Service ceiling: 25,000 ft (7,620 m)
  • MTOW: 12,500 lbs (5,670 kg)
  • Rate of climb: 1,600 ft/min (8.1 m/s)



Thanks to

  • Syd Adams
  • Christian Thiriot (PATTEN)
  • Bo Lan (lanbo64)
  • Jonathan Schellhase (dg-505)
  • Clément de l'Hamaide (f-jjth)
  • PAF Team
  • Zdenal
  • Erik
  • abassign
  • primtala2
  • CaptB
  • Adam Swift (Mig29pilot)
  • tauchergreg
  • Sebastian (rollershutter)
  • Thorsten Renk
  • The Cessna 172 development team
  • The whole FlightGear community

If you have contributed something to this aircraft but don't find your name on this list, feel free to contact me on the FlightGear Forum, the FlightGear Wiki, send an Email to, or just edit this page by yourself.

External links