Boeing 737-500
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Type | Airliner |
---|---|
Author(s) | George Luiz, Isaias V. Prestes |
FDM | JSBSim |
--aircraft= | 737-500 |
Status | Alpha |
Download |
The Boeing 737 is a short-to medium-range, twin-engine narrow-body jet airliner. Originally developed as a shorter, lower-cost twin-engine airliner derived from Boeing´s 707 and 727 .
The 737-500 for FlightGear 2.0 is a resized (to real dimensions and characteristics) and FDM adjusted version of the Boeing 737-300 done by David Culp, Innis Cunningham, Heiko Schulz, Brett Harrison and Emmanuel Baranger.
Liveries
The liveries from 1.9.1 and 2.0 don't fit on the 737-500, but with some work the 2.0 liveries can be made compatible. So thanks to David Culp, Innis Cunningham, Heiko Schulz, Brett Harrison and Emmanuel Barranger for the great 737-300.
Features in 2.0.0
- new built fuselage based on free datas from Boeing and free available scale drawings matching now the real dimensions and proportions
- wings done by Innis Cunningham scaled and textured
- vstab done by Innis Cunningham scaled and textured
- better texture mapping and paintkit
- contrails done with particles based on a script by Zan
- new wheels done by helijah
- added thrust reserver by Bertrand Coconnier
- using generic tyre smoke
- added pushback
- added some more contactpoints to the fdm
- start of an 3d-cockpit
- fdm refined: pointmasses and locations based on a real 733 Balance and Trim sheet
- autopilot stable now in all altitudes, every weight and on glideslope until approx. 25-0ft
As the aircraft is still in developement:
Development status/Issues/Todo (FGFS 2.0.0)
Outside:
- wings need still some refinement and UVmapping
- wheel well area still missing
3d Cockpit:
- 3d-mainpanel added- needs still a lot of work like adding all instruments, and make them all work correctly (!)
Interior
- better interior needed
General:
- engine sound in cockpit does not differ from outside engine sound
- engines can't be turned off
Reference
External links
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