Page history
9 June 2021
cleanup
m−4
Updates: 1). Tips: update ctrl+alt+click, add reloading materials/scenery/textures. 2). Add info on object types, bird flocks. 3). Add paragraph with a high-level overview of what people have to do (edit text files) showing that it's simple, so people are motivated and can see where the article is going.
m+4,678
24 March 2021
cleanup
m+2
cleanup
mRandom vegetation update: 1) create subsection for random vegetation. 2) add: info on tree effect (and texture sheets): using the <tree-effect> property in materials XML files, using different effects for texture sheets with different number of deciduous and evergreen trees.
+2,052
13 September 2020
1 April 2020
31 March 2020
29 August 2019
12 April 2016
Johan G moved page Howto:Regional Texturing to Howto:Regional texturing: Non camel-case title
m+-first section: Making page title bold
+12
9 April 2016
+ cat, fix typo
m+53
→Troubleshooting
−1
→Special situations
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no edit summary
−7
→Troubleshooting
+2,657
→Assigning effects
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→What makes a good texture sheet?
+350
→Troubleshooting
+121
→Creating good textures
+12
→Troubleshooting
+1,045
→Assigning effects
+23
→Understanding the toolkit
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→Assigning effects
+24
→Assigning effects
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no edit summary
+1,912
→Understanding the toolkit
+176
→Understanding the toolkit
+1,540
→Understanding the toolkit
+41
→Understanding the toolkit
−14
→What makes a good texture sheet?
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→What makes a good texture sheet?
−2
→Creating good textures
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→Background
+145
→Background
+558
→Material definitions
+580
→Background - terrain data structures
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Created page with "{{WIP}} The Flightgear terrain is created in a largely automated process from a large amount of geodata. The outcome may not necessarily always look like a region appears in..."
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