1,360
edits
Line 128: | Line 128: | ||
So you may have to work with an image processing software to adjust hue and contrast of a texture sheet after taking it from a photograph, and run a mapping algorithm to make sure it does not generate seams when repeated. | So you may have to work with an image processing software to adjust hue and contrast of a texture sheet after taking it from a photograph, and run a mapping algorithm to make sure it does not generate seams when repeated. | ||
=== Understanding the toolkit === | |||
[[Procedural Texturing]] is the primary tool to counter texture tiling. It works by generating structures from a non-repeating noise function and gives compelling results for both natural landclasses | |||
[[File:overlay02.jpg|400px|center|Removal of tiling]] | |||
and agriculture | |||
[[File:Domains_agro02.jpg|400px|center|Overlay de-tiling in agriculture]] | |||
and in addition allows to generate a very high resolution in the centimeter range close to the ground. Basically if you understand and use procedural techniques, tiling ceases to be a problem and you can focus on dealing with the landclass seams. |
edits