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[[Procedural Texturing]] is the primary tool to counter texture tiling. It works by generating structures from a non-repeating noise function and gives compelling results for both natural landclasses | [[Procedural Texturing]] is the primary tool to counter texture tiling. It works by generating structures from a non-repeating noise function and gives compelling results for both natural landclasses | ||
[[File:overlay02.jpg|400px | [[File:overlay02.jpg|400px|Removal of tiling]] | ||
and agriculture | and agriculture | ||
[[File:Domains_agro02.jpg|400px | [[File:Domains_agro02.jpg|400px|Overlay de-tiling in agriculture]] | ||
and in addition allows to generate a very high resolution in the centimeter range close to the ground. Basically if you understand and use procedural techniques, tiling ceases to be a problem and you can focus on dealing with the landclass seams. | and in addition allows to generate a very high resolution in the centimeter range close to the ground. Basically if you understand and use procedural techniques, tiling ceases to be a problem and you can focus on dealing with the landclass seams. |
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