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The ideal texture sheet is a compromise between these two extremes - structured enough to de-emphasize landclass boundaries, not so structured as to lead to bad tiling. | The ideal texture sheet is a compromise between these two extremes - structured enough to de-emphasize landclass boundaries, not so structured as to lead to bad tiling. | ||
Another thing to consider when extracting a texture from aerial photography is that the land may be often dusty on the photograph. That is problematic because in FGs texturing scheme we want to be able to | Another thing to consider when extracting a texture from aerial photography is that the land may be often dusty on the photograph. That is problematic because in FGs texturing scheme we want to be able to [http://wiki.flightgear.org/Procedural_Texturing#Dust add dust procedurally] which only works if the base texture is sufficiently clean. | ||
So you may have to work with an image processing software to adjust hue and contrast of a texture sheet after taking it from a photograph, and run a mapping algorithm to make sure it does not generate seams when repeated. | So you may have to work with an image processing software to adjust hue and contrast of a texture sheet after taking it from a photograph, and run a mapping algorithm to make sure it does not generate seams when repeated. |
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