Howto:Regional texturing: Difference between revisions

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Currently (as of April 2016), Flightgear supports three different rendering schemes, the classical renderer, [[Project Rembrandt]] and [[Atmospheric light scattering]] (ALS).  
Currently (as of April 2016), Flightgear supports three different rendering schemes, the classical renderer, [[Project Rembrandt]] and [[Atmospheric light scattering]] (ALS).  


While ALS has per default support for procedural texturing, the other two have not and support only a limited range of effects which has to be assigned. For that reason, the focus of most regional texturing has been on creating ALS procedural definitions, but care has to be taken to create visuals which work for the other renderers as well.
While ALS has per default support for procedural texturing, the other two have not and support only a limited range of effects which have to be assigned explicitly. For that reason, the focus of most regional texturing development has been on creating ALS procedural definitions, but care has to be taken to create visuals which work for the other renderers as well.


In addition, some situations require also in ALS to assign a special effect because the default terrain effect is ill equipped to handle the visuals (water and urban relief mapping are the prime examples, but there's also the procedural rock shader or the agriculture shader).
In addition, some situations require also in ALS to assign a special effect because the default terrain effect is ill equipped to handle the visuals (water and urban relief mapping are the prime examples, but there's also the procedural rock shader or the agriculture shader).
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