Howto:Regional texturing: Difference between revisions

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There are some special landclasses, for instance the runway, the taxiways and the airport keep. They have dedicated effects assigned to them which (among other things) render them in especially high resolution since these are terrain parts one usually sees from close-up. Like everything else, they can be regionalized, but <i>do not mix their effects with the standard terrain effects!</i> It may seem tempting to use the airport keep effect also for other grass surfaces, or to render the airport keep as a normal landclass, but this will have unexpected side effects as soon as the terrain is drawn e.g. snowy or wet.
There are some special landclasses, for instance the runway, the taxiways and the airport keep. They have dedicated effects assigned to them which (among other things) render them in especially high resolution since these are terrain parts one usually sees from close-up. Like everything else, they can be regionalized, but <i>do not mix their effects with the standard terrain effects!</i> It may seem tempting to use the airport keep effect also for other grass surfaces, or to render the airport keep as a normal landclass, but this will have unexpected side effects as soon as the terrain is drawn e.g. snowy or wet.
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