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* check whether any later definition overrides the file you're editing - this is why it's important to have <i>a clear hierarchy of definitions rather than a mess of overlapping definitions which partially override each other</i> | * check whether any later definition overrides the file you're editing - this is why it's important to have <i>a clear hierarchy of definitions rather than a mess of overlapping definitions which partially override each other</i> | ||
* to check hierarchies, you can gradually comment later definitins in materials.xml and see whether you observe changes | |||
* to check whether you're editing the right file/region, do something obvious, like assign a rock texture to a lake. Change to subtle only once you're sure you're editing the right file. | * to check whether you're editing the right file/region, do something obvious, like assign a rock texture to a lake. Change to subtle only once you're sure you're editing the right file. |
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