Howto:Multiplayer: Difference between revisions

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{| class="prettytable" border="1px solid" cellspacing="0" cellpadding="2"
{| class="prettytable" border="1px solid" cellspacing="0" cellpadding="2"
!Server
! style="background:#efefef" |Server
!Location
! style="background:#efefef" |Location
![http://fgfs.i-net.hu/modules/fgtracker/ Tracked]
! style="background:#efefef" |[http://fgfs.i-net.hu/modules/fgtracker/ Tracked]
!Maintainer
! style="background:#efefef" |Maintainer
![[IRC]] Name
! style="background:#efefef" |[[IRC]] Name
![http://flightgear.org/forums Forum] Name
! style="background:#efefef" |[http://flightgear.org/forums Forum] Name
!Comments
! style="background:#efefef" |Comments
|-
|-
|mpserver01.flightgear.org
|mpserver01.flightgear.org
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There is a very nice online map which displays the location of online pilots at [http://mpmap01.flightgear.org mpmap01] and/or [http://mpmap02.flightgear.org mpmap02]. You will also find this useful to check that you are successfully connecting to the server.
There is a very nice online map which displays the location of online pilots at [http://mpmap01.flightgear.org mpmap01] and/or [http://mpmap02.flightgear.org mpmap02]. You will also find this useful to check that you are successfully connecting to the server.
==Multiple connections per computer==
It is possible to run multiple FlightGear instances on a single computer and connect them all to the multiplayer network. However, this requires some extras to keep in mind:
* both instances use the same out-port.
* one instance uses in port=5001, the other port 5002.
* and of course should both instances have unique callsigns.


== Using the Windows launcher / fgrun ==
== Using the Windows launcher / fgrun ==

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