HDR Pipeline: Difference between revisions

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The '''HDR Pipeline''' is a [[Compositor]]-based rendering pipeline that attempts to bring modern rendering techniques to FlightGear, namely [https://en.wikipedia.org/wiki/High_dynamic_range high dynamic range (HDR)] and [https://en.wikipedia.org/wiki/Physically_based_rendering physically based rendering (PBR)]. It is implemented entirely in [[$FG_ROOT]] using XML for the Compositor pipeline definition and [[Effects]], and GLSL for shaders. The pipeline can be enabled with the command line argument <code>--compositor=Compositor/HDR/hdr</code>.
The '''HDR Pipeline''' is a [[Compositor]]-based rendering pipeline that attempts to bring modern rendering techniques to FlightGear, namely {{wikipedia|High dynamic range|high dynamic range (HDR)}} and {{wikipedia|Physically based rendering|physically based rendering (PBR)}}. It is implemented entirely in [[$FG_ROOT]] using XML for the Compositor pipeline definition and [[Effects]], and GLSL for shaders. The pipeline can be enabled with the command line argument <code>--compositor=Compositor/HDR/hdr</code>.


== Background ==
== Background ==

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