Textures & Texture Maps in SketchUp: Difference between revisions

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Added ===Correct display of texture colors in the AC file===. I think that's an important tip.
m (SU is more common used + little spell fixes)
(Added ===Correct display of texture colors in the AC file===. I think that's an important tip.)
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'''TIP:''' ''You could save a lot of file space by snapping the whole side of your model and making a texture of it to keep in all your hard earned detail, but with only one face on the texture to be counted.''
'''TIP:''' ''You could save a lot of file space by snapping the whole side of your model and making a texture of it to keep in all your hard earned detail, but with only one face on the texture to be counted.''
===Correct display of texture colors in the AC file===
Later, when your model is done and you [[SketchUp to AC3D exporter|export it to AC format]], the textures will be defined in that AC file. There, the RGB settings should be <tt>rgb 1 1 1</tt> for a correct display of the teture colors ([[AC files: Basic changes to textures and colors]]). To insure that this will be done automatically, you should set the color of the texture to <tt>rgb 1 1 1</tt> already in SketchUp. You do that during the definition of the texture:
[[Image:AC_white.jpg]]


=== Making a texture map ===
=== Making a texture map ===
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