248
edits
(Added ===Correct display of texture colors in the AC file===. I think that's an important tip.) |
|||
| Line 65: | Line 65: | ||
===Correct display of texture colors in the AC file=== | ===Correct display of texture colors in the AC file=== | ||
Later, when your model is done and you [[SketchUp to AC3D exporter|export it to AC format]], the textures will be defined in that AC file. There, the RGB settings should be <tt>rgb 1 1 1</tt> for a correct display of the teture colors ([[AC files: Basic changes to textures and colors]]). To insure that this will be done automatically, you should set the color of the texture to <tt>rgb 1 1 1</tt> already in SketchUp. You do that during the definition of the texture: | Later, when your model is done and you [[SketchUp to AC3D exporter|export it to AC format]], the textures will be defined in that AC file. There, the RGB settings should be <tt>rgb 1 1 1</tt> for a correct display of the teture colors ([[AC files: Basic changes to textures and colors]]). To insure that this will be done automatically, you should set the color of the texture to <tt>rgb 1 1 1</tt> already in SketchUp. The texture will appear whiteish in SketchUp, but correctly after export. You do that during the definition of the texture. In SketchUp, <tt>rgb 255 255 255</tt> is the same as <tt>rgb 1 1 1</tt> in the AC file: | ||
[[Image:AC_white.jpg]] | [[Image:AC_white.jpg]] | ||
=== Making a texture map === | === Making a texture map === | ||
edits