Textures & Texture Maps in SketchUp: Difference between revisions

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(Added ===Correct display of texture colors in the AC file===. I think that's an important tip.)
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===Correct display of texture colors in the AC file===
===Correct display of texture colors in the AC file===
Later, when your model is done and you [[SketchUp to AC3D exporter|export it to AC format]], the textures will be defined in that AC file. There, the RGB settings should be <tt>rgb 1 1 1</tt> for a correct display of the teture colors ([[AC files: Basic changes to textures and colors]]). To insure that this will be done automatically, you should set the color of the texture to <tt>rgb 1 1 1</tt> already in SketchUp. You do that during the definition of the texture:
Later, when your model is done and you [[SketchUp to AC3D exporter|export it to AC format]], the textures will be defined in that AC file. There, the RGB settings should be <tt>rgb 1 1 1</tt> for a correct display of the teture colors ([[AC files: Basic changes to textures and colors]]). To insure that this will be done automatically, you should set the color of the texture to <tt>rgb 1 1 1</tt> already in SketchUp. The texture will appear whiteish in SketchUp, but correctly after export. You do that during the definition of the texture. In SketchUp, <tt>rgb 255 255 255</tt> is the same as <tt>rgb 1 1 1</tt> in the AC file:


[[Image:AC_white.jpg]]
[[Image:AC_white.jpg]]


=== Making a texture map ===
=== Making a texture map ===
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