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[[File:Blend2a.jpg|thumb|Multi-channel lightmap tutorial]] | [[File:Blend2a.jpg|thumb|Multi-channel lightmap tutorial]] | ||
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[[File:Tutorial 04.jpg|thumb|Tutorial on creating a 4-channel lightmap for FlightGear using Blender and Gimp]] | [[File:Tutorial 04.jpg|thumb|Tutorial on creating a 4-channel lightmap for FlightGear using Blender and Gimp]] | ||
Your now ready to bake. | |||
# 1) Make sure your single "joined" object is selected and in edit mode. | |||
# 2) Make sure you have only the light source or sources you want in this lightmap active. | |||
# 3) In the bake information (Render Tab) make sure you have a reasonable "overlap". Read up in Blender docs for that info. I used 2 and it appears to have been a decent setting for my texture sheet resolution. | |||
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