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# 2) Make sure you have only the light source or sources you want in this lightmap active. | # 2) Make sure you have only the light source or sources you want in this lightmap active. | ||
# 3) In the bake information (Render Tab) make sure you have a reasonable "overlap". Read up in Blender docs for that info. I used 2 and it appears to have been a decent setting for my texture sheet resolution. | # 3) In the bake information (Render Tab) make sure you have a reasonable "overlap". Read up in Blender docs for that info. I used 2 and it appears to have been a decent setting for my texture sheet resolution. | ||
Hit the bake button. When the baking is finished, if everything went OK, you should have a baked map | |||
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