Howto:Multi-channel lightmap: Difference between revisions

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# 2) Make sure you have only the light source or sources you want in this lightmap active.
# 2) Make sure you have only the light source or sources you want in this lightmap active.
# 3) In the bake information (Render Tab) make sure you have a reasonable "overlap". Read up in Blender docs for that info. I used 2 and it appears to have been a decent setting for my texture sheet resolution.
# 3) In the bake information (Render Tab) make sure you have a reasonable "overlap". Read up in Blender docs for that info. I used 2 and it appears to have been a decent setting for my texture sheet resolution.
Hit the bake button. When the baking is finished, if everything went OK, you should have a baked map
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