Howto:Multi-channel lightmap: Difference between revisions

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[[File:Blend2a.jpg|thumb|Multi-channel lightmap tutorial]]
[[File:Blend2a.jpg|thumb|Multi-channel lightmap tutorial]]


 
Your now ready to bake.
 
# 1) Make sure your single "joined" object is selected and in edit mode.
# 2) Make sure you have only the light source or sources you want in this lightmap active.
# 3) In the bake information (Render Tab) make sure you have a reasonable "overlap". Read up in Blender docs for that info. I used 2 and it appears to have been a decent setting for my texture sheet resolution.




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