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[[File:Blend3a.jpg|thumb|Multi-channel lightmap tutorial]] | [[File:Blend3a.jpg|thumb|Multi-channel lightmap tutorial]] | ||
Setup your lighting scheme in Blender. This is what your cockpit or subject will look like when looking at it in the Material Viewport. | Setup your lighting scheme in Blender. This is what your cockpit or subject will look like when looking at it in the Material Viewport. | ||
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[[File:Tutorial 02.jpg|thumb|Tutorial on creating a 4-channel lightmap for FlightGear using Blender and Gimp]] | [[File:Tutorial 02.jpg|thumb|Tutorial on creating a 4-channel lightmap for FlightGear using Blender and Gimp]] | ||
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[[File:Blend2a.jpg|thumb|Multi-channel lightmap tutorial]] | [[File:Blend2a.jpg|thumb|Multi-channel lightmap tutorial]] | ||
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Tip: Use only indirect lighting. Let FlightGears shaders take care of the rest. | Tip: Use only indirect lighting. Let FlightGears shaders take care of the rest. | ||
I had good results with the following indirect lighting settings... | I had good results with the following indirect lighting settings... | ||
Factor .7 | # 1) Factor .7 | ||
Passes 3 | # 2) Passes 3 | ||
Error .25 | # 3) Error .25 | ||
I set "Correction" to 1.0, but it may only be use if Ambient Occlusion is also checked. | I set "Correction" to 1.0, but it may only be use if Ambient Occlusion is also checked. | ||
[[File:Tutorial 04.jpg|thumb|Tutorial on creating a 4-channel lightmap for FlightGear using Blender and Gimp]] | [[File:Tutorial 04.jpg|thumb|Tutorial on creating a 4-channel lightmap for FlightGear using Blender and Gimp]] | ||
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