Howto:Multi-channel lightmap: Difference between revisions

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[[File:Blend3a.jpg|thumb|Multi-channel lightmap tutorial]]
[[File:Blend3a.jpg|thumb|Multi-channel lightmap tutorial]]


Setup your lighting scheme in Blender. This is what your cockpit or subject will look like when looking at it in the Material Viewport.
Setup your lighting scheme in Blender. This is what your cockpit or subject will look like when looking at it in the Material Viewport.
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[[File:Tutorial 02.jpg|thumb|Tutorial on creating a 4-channel lightmap for FlightGear using Blender and Gimp]]
[[File:Tutorial 02.jpg|thumb|Tutorial on creating a 4-channel lightmap for FlightGear using Blender and Gimp]]




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[[File:Blend2a.jpg|thumb|Multi-channel lightmap tutorial]]
[[File:Blend2a.jpg|thumb|Multi-channel lightmap tutorial]]




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Tip: Use only indirect lighting. Let FlightGears shaders take care of the rest.
Tip: Use only indirect lighting. Let FlightGears shaders take care of the rest.
I had good results with the following indirect lighting settings...
I had good results with the following indirect lighting settings...
Factor .7
# 1) Factor .7
Passes 3
# 2) Passes 3
Error .25
# 3) Error .25
I set "Correction" to 1.0, but it may only be use if Ambient Occlusion is also checked.
I set "Correction" to 1.0, but it may only be use if Ambient Occlusion is also checked.




[[File:Tutorial 04.jpg|thumb|Tutorial on creating a 4-channel lightmap for FlightGear using Blender and Gimp]]
[[File:Tutorial 04.jpg|thumb|Tutorial on creating a 4-channel lightmap for FlightGear using Blender and Gimp]]
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