File:WIP.png
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WIP.png (64 × 64 pixels, file size: 5 KB, MIME type: image/png)
Summary
Description | Maintenance icon |
Date | 6 September 2005 |
Source | http://commons.wikimedia.org/wiki/File:Crystal_package_settings.png |
Author | Dake |
Licensing
This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See version 2.1 and version 3 of the GNU Lesser General Public License for more details. |
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 15:06, 8 April 2009 | 64 × 64 (5 KB) | Gijs (talk | contribs) |
You cannot overwrite this file.
File usage
More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.
- Accurate control of button repeat rate
- Altitude
- Antonov An-22A
- Building FlightGear - Cross Compiling
- Canvas MapStructure
- Canvas development
- Canvas introduction
- Canvas snippets
- Canvas troubleshooting
- Cessna 150
- Common aircraft properties
- DDS texture conversion
- De/Help:Messagebox Vorlagengalerie
- Development workflow
- Emesary
- Encapsulating rendering code using Canvas (RFC)
- Experimental terrain generation with GRASS
- External Cargo Proposal (Slung Load)
- FGCamera
- FGCamera API
- FlightGear missions and adventures
- FlightGear plugins
- FlightGear space program
- FlightGear space program missions
- Flightgear FDM properties
- Flying warbirds
- Fr/Foire aux questions
- Fr/Help:Galerie de modèles de messagebox
- Fr/Projet Rembrandt
- Fr/Volontaires
- Improving real close formation flight
- Incomplete Forum Inquiry
- Lockheed Martin C-130J Super Hercules
- Manual Compilation on Ubuntu Linux
- MapStructure Snippets
- McDonnell Douglas DC-10-30
- Multi-Threading in FlightGear
- Multiplayer scripting in Nasal
- Nasal CDU Framework
- Object oriented programming in Nasal
- Ownship refactorings
- Professional Uses FAQ
- QNH
- QRadioPredict
- Ramp Marshall
- Resource Tracking for FlightGear
- Shader Coding - Best Practices
- Space Shuttle (FG Space Program)
- TerraGear support for Draping
- TerraGear support for transition polygons
- TerraGear texmapped line data
- The FlightGear Initialization Sequence
- Troubleshooting crashes
- Tutorials
- Virtual ATC Discussion
- Writing Joystick Code: Part 3
- Writing Joystick Code: Part 4
- Talk:Canvas Radar
- Talk:FlightGear Multiplayer Server
- User:Hooray/SandBox/FlightGear Performance and Run-Time Footprint Debate
- User:Johan G/Essays/Essay:Our target audiences — how are they best served
- User:Johan G/Standard ICAO ATS messages and fields
- User:Johan G/Table cell template
- User:Johan G/Template:SVN link
- User:Johan G/Unification and improvement of maintenance templates
- User:Philosopher/Advanced Input Programming
- User:Philosopher/Howto:Write Optimized Nasal Code
- FlightGear wiki:Instant-Refs
- FlightGear wiki:Village pump/Archive 2014
- Template:Backtrace
- Template:Canvas Snippets Boilerplate
- Template:Canvas snippet
- Template:Extension Mechanisms
- Template:Fixed
- Template:Localized Release Announcement
- Template:Repository-url
- Template:Roles
- Template:Virtual airforce summary
- Template:Virtual airline summary
- Template:WIP
- Template talk:FGCquote
- Template talk:Infobox aircraft
- Help:Gallery of messagebox templates
- Howto:Animated jetways
- Howto:Canvas Splash Screens
- Howto:Canvas Troubleshooting
- Howto:Creating a Canvas GUI Widget
- Howto:Editing tile textures and materials
- Howto:Exposing Subsystems to Nasal
- Howto:Getting started with Canvas
- Howto:Implementing custom I/O Protocols
- Howto:Make subsystems optional
- Howto:Making a Canvas Menubar
- Howto:Nasal Metaprogramming
- Howto:Processing legacy PUI dialogs using Canvas
- Howto:Reassign keyboard bindings
- Howto:Troubleshooting Memory Issues
- Howto:Troubleshooting using git bisect
- Howto:Using the Effects Framework from C++
- Howto:Write a parser in Nasal
View more links to this file.