Howto:Using the Effects Framework from C++

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This article or section will be worked on in the upcoming hours or days.
See history for the latest developments.

Using existing Effects

Subclassing existing Effects

Exposing new data to Effects

Extending the Effects Framework

PolygonOffset

See: http://www.mail-archive.com/search?q=polygonoffset&l=flightgear-devel%40lists.sourceforge.net

Supporting Uniform Buffer Objects

See: http://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/B68A1643-908D-43E3-B541-983F52791F2E%40mac.com/#msg32067972