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28 July 2017
12 May 2017
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→Using XML and GLSL to activate the multi-channel lightmap in FlightGear: Usage of the {{fg aircraft file}} template and <code> tags.
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→Extending the multi-channel lightmap to use 8 channels or 2 X 4 rgba channels: Usage of the {{fg aircraft file}} and {{fg root file}} subtemplates of {{repo link}}.
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→Extending the multi-channel lightmap to use 8 channels or 2 X 4 rgba channels: actually, the article encourages people to look at these files, which is why linking to the DOES make sense ...
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→Additional reading
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→Extending the multi-channel lightmap to use 8 channels or 2 X 4 rgba channels
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