20,741
edits
No edit summary |
|||
Line 9: | Line 9: | ||
FG supports both single channel maps (the rgb value of the lightmap encodes the full color of the light at that pixel) and multi-channel lightmaps. In these, each r,g,b and a of the lightmap texture specify intensity of the light, the color (which can then not vary across the lightspot) has to be supplied per channel as a parameter. | FG supports both single channel maps (the rgb value of the lightmap encodes the full color of the light at that pixel) and multi-channel lightmaps. In these, each r,g,b and a of the lightmap texture specify intensity of the light, the color (which can then not vary across the lightspot) has to be supplied per channel as a parameter. | ||
Lightmaps are supported in FG by {{Fgdata effect|model-combined-deferred.eff}} (for exterior views) | Lightmaps are supported in FG by: | ||
* {{Fgdata effect|model-combined-deferred.eff}} (for exterior views) | |||
* {{Fgdata effect|model-interior.eff}} (cockpit interiors, ALS only) and | |||
* {{Fgdata effect|glass.eff}} (for reflections of a lit cockpit in the glass, ALS only). | |||