330
edits
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
== | == Creating a lightmap or multi-channel lightmap using Blender == | ||
Line 121: | Line 121: | ||
[[File:Blend7a.jpg|800px|Multi channel bake]] | [[File:Blend7a.jpg|800px|Multi channel bake]] | ||
== Using Gimp to construct a multi-channel lightmap from baked Blender images == | |||
Line 217: | Line 220: | ||
This is showing the alpha channel. Note that it has some transparency. That is correct. If it is solid black then you don't have a correctly configured alpha channel. | This is showing the alpha channel. Note that it has some transparency. That is correct. If it is solid black then you don't have a correctly configured alpha channel. | ||
[[File:Tutorial 23.jpg|400px|Verifying the four channels (showing the alpha channel)] | [[File:Tutorial 23.jpg|400px|Verifying the four channels (showing the alpha channel)] | ||
== Using XML and GLSL to activate the lightmap in FlightGear == |
edits