Howto:Multi-channel lightmap: Difference between revisions

Jump to navigation Jump to search
No edit summary
Line 158: Line 158:
[[File:Ac3dlightmap.jpg|800px|AC3d panel lightmap]]
[[File:Ac3dlightmap.jpg|800px|AC3d panel lightmap]]


The best end result is achieved by combining the original texture and the lightmap texture using the hard-light filter in Gimp.


== Using Gimp to construct a multi-channel lightmap from baked Blender images ==
== Using Gimp to construct a multi-channel lightmap from baked Blender images ==
160

edits

Navigation menu