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[[File:Ac3dlightmap.jpg|800px|AC3d panel lightmap]] | [[File:Ac3dlightmap.jpg|800px|AC3d panel lightmap]] | ||
The best end result is achieved by combining the original texture and the lightmap texture using the hard-light filter in Gimp. | |||
== Using Gimp to construct a multi-channel lightmap from baked Blender images == | == Using Gimp to construct a multi-channel lightmap from baked Blender images == |
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