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Finally, the intensity determines how brightly the illuminated pixel will shine. | Finally, the intensity determines how brightly the illuminated pixel will shine. | ||
Ambiance lighting can be simulated with the following tags. | |||
<syntaxhighlight lang="xml"> | |||
<residual-ambience-r type="float"><use>/fdm/jsbsim/systems/light/cockpit-ambience-r</use></residual-ambience-r> | |||
<residual-ambience-g type="float"><use>/fdm/jsbsim/systems/light/cockpit-ambience-g</use></residual-ambience-g> | |||
<residual-ambience-b type="float"><use>/fdm/jsbsim/systems/light/cockpit-ambience-b</use></residual-ambience-b> | |||
</syntaxhighlight> | |||
In the above example note the use of the "use" tag. | |||
<syntaxhighlight lang="xml"> | |||
<use>/fdm/jsbsim/systems/light/cockpit-ambience-r</use> | |||
</syntaxhighlight> | |||
This can be any defined property or static value. | |||
=== Irradiance maps === | === Irradiance maps === |
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