User talk:Gijs: Difference between revisions

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→‎Livery texture aspect ratio: Thanks for the explanation
(→‎Livery texture aspect ratio: Thanks for the explanation)
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: You'll probably get an overly stretched texture (since pixels will beno longer "squares", as in the most likely ideal original mapping), but it is not impossible or principally wrong ;-)
: You'll probably get an overly stretched texture (since pixels will beno longer "squares", as in the most likely ideal original mapping), but it is not impossible or principally wrong ;-)
: [[User:Gijs|Gijs]] ([[User talk:Gijs|talk]]) 16:53, 8 August 2014 (UTC)
: [[User:Gijs|Gijs]] ([[User talk:Gijs|talk]]) 16:53, 8 August 2014 (UTC)
:: Thanks for the explanation.
:: —[[User:Johan G|Johan G]] ([[User_talk:Johan_G|Talk]] | [[Special:Contributions/Johan_G|contribs]]) 18:58, 8 August 2014 (UTC)

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