8,574
edits
(→Livery texture aspect ratio: new section) |
|||
Line 116: | Line 116: | ||
—[[User:Johan G|Johan G]] ([[User_talk:Johan_G|Talk]] | [[Special:Contributions/Johan_G|contribs]]) 15:31, 8 August 2014 (UTC) | —[[User:Johan G|Johan G]] ([[User_talk:Johan_G|Talk]] | [[Special:Contributions/Johan_G|contribs]]) 15:31, 8 August 2014 (UTC) | ||
: No, it was deliberate. UVmaps use coordinates like 0.3*width, 0*heigth instead of absolute values (eg. 3rd pixel up, 15th pixel to the right). That's also why you can replace textures with different resolutions without having to edit the mapping. | |||
: You'll probably get an overly stretched texture (since pixels will beno longer "squares", as in the most likely ideal original mapping), but it is not impossible or principally wrong ;-) | |||
: [[User:Gijs|Gijs]] ([[User talk:Gijs|talk]]) 16:53, 8 August 2014 (UTC) |