Howto:Nasal in scenery object XML files: Difference between revisions

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a note on CDATA blocks in XML
(Cleanup)
(a note on CDATA blocks in XML)
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Advice for testing: the object has to be present at sim startup. If you place an object with the UFO the xml-code gets executed, but not the Nasal code.
Advice for testing: the object has to be present at sim startup. If you place an object with the UFO the xml-code gets executed, but not the Nasal code.
To avoid problems with particular characters like < and >, consider [[XML#Data|using a CDATA block]]:
<syntaxhighlight lang="xml">
<nasal>
<load>
  <![CDATA[
    # ...
    # your nasal code here
    # ...
  ]]>
</load>
<nasal>
</syntaxhighlight>


[[Category:Nasal howto]]
[[Category:Nasal howto]]
[[Category:Scenery enhancement]]
[[Category:Scenery enhancement]]
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