Howto talk:Nasal in scenery object XML files
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It's in CVS
And has been for over 3 years 
implement FGNasalModelData class for execution of XML <load> and <unload> scripts. modelLoaded() is called by the model loader, and the destructor on branch removal.
modelmgr.cxx: tilemgr.cxx: tileentry.[ch]xx:
make scenery and custom objects run their Nasal scripts on loading and unloading. Let OBJECT_STATIC object not be cached.
- Sorry, you are right. I forgot to check the date of the message. Article has been restored. Gijs 14:01, 13 May 2009 (EDT)