Howto talk:Nasal in scenery object XML files

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It's in CVS

And has been for over 3 years [1]


 implement FGNasalModelData class for execution of XML <load> and <unload>
 scripts. modelLoaded() is called by the model loader, and the destructor
 on branch removal.

modelmgr.cxx: tilemgr.cxx: tileentry.[ch]xx:

 make scenery and custom objects run their Nasal scripts on loading
 and unloading. Let OBJECT_STATIC object not be cached.

Sorry, you are right. I forgot to check the date of the message. Article has been restored. Gijs 14:01, 13 May 2009 (EDT)