Howto:Set up a multiplayer server: Difference between revisions

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This feature makes it possible for users/clients to use an arbitrary server (with acceptable latency), but still see clients/vehicles connected to different servers. Thus, such relay servers may additionally increase inbound/outbound traffic considerably.
This feature makes it possible for users/clients to use an arbitrary server (with acceptable latency), but still see clients/vehicles connected to different servers. Thus, such relay servers may additionally increase inbound/outbound traffic considerably.
Having more servers should actually decrease the load on each server in high load situations, i.e. when most of the clients are within range of each other. See this
[http://www.gidenstam.org/FlightGear/fgms/fgms_bandwidth_estimates.txt brief note on the theoretical bandwidth behaviour of fgms.]


== Facts ==
== Facts ==
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