Howto:Set up a multiplayer server: Difference between revisions

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In March 2008, the main fgms multiplayer server (pigeond.net) was reported to consume approximately 15 gb of bandwidth per '''day''', with an average throughput of 200 kB/sec and peak loads of up to ~ 650 kB/sec [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg16016.html].
In March 2008, the main fgms multiplayer server (pigeond.net) was reported to consume approximately 15 gb of bandwidth per '''day''', with an average throughput of 200 kB/sec and peak loads of up to ~ 650 kB/sec [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg16016.html].


During the same month (the much less used) mpserver06.flightgear.org had on average 742 MB incoming and 688 MB outgoing traffic per day (i.e. 72 kbit/sec respective 66 kbit/sec on average).
During the same month (the much less used but interconnected) mpserver06.flightgear.org had on average 742 MB incoming and 688 MB outgoing traffic per day (i.e. 72 kbit/sec respective 66 kbit/sec on average).


== Reducing bandwidth requirements ==
== Reducing bandwidth requirements ==
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