Howto:Set up a multiplayer server: Difference between revisions

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If traffic considerations are relevant, the following options exist to reduce overall server/network load:
If traffic considerations are relevant, the following options exist to reduce overall server/network load:


* configure a relatively low "server.out_of_reach" value, so that clients outside a certain range are no provided with updates
* configure a relatively low "server.out_of_reach" value, so that clients outside a certain range are no provided with updates (usually about 100 nm on the main server network)
* for virtual gatherings (i.e. fly-ins), have clients use airports and places that do not have lots of other traffic (i.e. in other words, avoid places like standard airports such as KSFO)
* for virtual gatherings (i.e. fly-ins), have clients use airports and places that do not have lots of other traffic (i.e. in other words, avoid places like standard airports such as KSFO)
* avoid the use of unnecessary relay servers
* avoid the use of unnecessary relay servers
* if you are not interested in your server being publicly available, only share its address with your friends privately
* if you are not interested in your server being publicly available, only share its address with your friends privately
* for local testing/development purposes, you may want to run only a private fgms session, that may be specific to your LAN or even computer
* for local testing/development purposes, you may want to run only a private fgms session, that may be specific to your LAN or even computer.


= Getting fgms =
= Getting fgms =
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