Howto:Nasal in scenery object XML files: Difference between revisions

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         </animation>
         </animation>
  </PropertyList>
  </PropertyList>
Advice for testing: The object has to be present at sim startup. If you place an object with the UFO the xml-code gets executed, but not the NASAL code.


[[Category:Nasal howto]]
[[Category:Nasal howto]]
[[Category:Scenery enhancement]]
[[Category:Scenery enhancement]]
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