FlightGear Newsletter January 2013: Difference between revisions

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This is a template for future [[FlightGear Newsletter|newsletters]], please feel free to edit/improve!
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== Development news ==
== Development news ==
With just two more weeks to go till the release of FlightGear 2.10, you are encouraged to test the release candidates. These are basically complete releases, meant for testing by a large group of people. Bugs found (and reported!) during these tests have a fair chance getting fixed. Do note that the earlier bugs are reported, the more time we'll have to fix them.
With just two more weeks to go till the release of FlightGear 2.10, you are encouraged to test the release candidates! These are basically complete releases, meant for testing by a large group of people. Bugs found (and reported!) during these tests have a fair chance getting fixed. Do note that the earlier bugs are reported, the more time we'll have to fix them.


You can download the latest release candidate [http://www.flightgear.org/download/ from our website]. Please install it in a special directory, away from your current FlightGear.
You can download the latest release candidates [http://www.flightgear.org/download/ from our website]. Please install it in a special directory, away from your current FlightGear.


Bugs should be reported [http://code.google.com/p/flightgear-bugs/issues/entry?template=Release%20candidate at our bug tracker], while questions or comments about the release candidate are welcome at [http://www.flightgear.org/forums/viewforum.php?f=68 our special subforum]].
Bugs should be reported [http://code.google.com/p/flightgear-bugs/issues/entry?template=Release%20candidate at our bug tracker], while questions or comments about the release candidate are welcome at [http://www.flightgear.org/forums/viewforum.php?f=68 our special subforum].


=== State Machines ===
=== State Machines ===
James added initial support for state-machines to the XML autopilot code. This expands on the existing stateful flip-flop components, to allow arbitrarily complex collections of states and transitions between them. Each transition is controlled by a usual XML condition, and state and transitions can run arbitrary commands when activated. This system allows high-level control of complex auto-flight modes, without requiring a mixture of Nasal and XML. For example the armed / engaged / disarm states of many auto-flight subsystems (e.g., auto-brakes and auto-spoilers) can be expressed in a way that models the functional description.  
James added initial support for state-machines to the XML autopilot code. This expands on the existing stateful flip-flop components, to allow arbitrarily complex collections of states and transitions between them. Each transition is controlled by a usual XML condition, and state and transitions can run arbitrary commands when activated. This system allows high-level control of complex auto-flight modes, without requiring a mixture of Nasal and XML. For example the armed / engaged / disarm states of many auto-flight subsystems (e.g., auto-brakes and auto-spoilers) can be expressed in a way that models the functional description.  


Of course the state-machine concept has uses beyond auto-flight systems, for example it could be used to drive GUI dialog logic, but that's left as an exercise for the reader!
Of course the state-machine concept has uses beyond auto-flight systems, for example it could be used to drive GUI dialog logic, but that's left as an exercise for the reader!
=== Random Buildings ===
<!-- These are currently just a bunch of placeholders for the latest projects (as of 08/2012)  -->
=== Project Rembrandt ===
=== Canvas System ===
<!--additions should also be added to:http://wiki.flightgear.org/Changelog_3.0.0#Some_of_the_major_changes_include: -->
=== High Level Architecture ===
=== FlightGear on Android ===


=== Canvas-based CDU development ===
=== Canvas-based CDU development ===
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=== Procedural Terrain Texturing ===
=== Procedural Terrain Texturing ===


For users with powerful graphics cards, a much improved version of [[Procedural Texturing]] of the Flightgear terrain (which is as of now implemented under the [[Atmospheric light scattering]] framework) is currently being developed. This generates highly detailed visuals of the terrain seen from close-up (the smallest structures generated are of 1 cm scale), including a gentle bump-mapping, grain overlay and optional sparse-dot noise generated rocks or grass patches.
For users with powerful graphics cards, a much improved version of [[Procedural Texturing]] of the FlightGear terrain (which is as of now implemented under the [[Atmospheric light scattering]] framework) is currently being developed. This generates highly detailed visuals of the terrain seen from close-up (the smallest structures generated are of 1 cm scale), including a gentle bump-mapping, grain overlay and optional sparse-dot noise generated rocks or grass patches.


[[File:hires_terrain01.jpg|300px|Hires terrain - Lanai shrub cover]]
[[File:hires_terrain01.jpg|300px|Hires terrain - Lanai shrub cover]]
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Note that this feature will not be available for the 2.10 release, as it requires still some testing.
Note that this feature will not be available for the 2.10 release, as it requires still some testing.


=== Terragear ===
=== TerraGear ===
The master branch of terragear has recently seen more enhancements and cleanup.
The master branch of TerraGear has recently seen more enhancements and cleanup. Most of the functionality has been put into a single TerraGear library for reuse in all tools. Furthermore, all essential parts of the toolchain now support multithreading. The multiprocess support for genapts has been removed in favour of threading as well.
Most of the functionality has been put into a single terragear library for reuse in all tools.
Furthermore, all essential parts of the toolchain now support multithreading. The multiprocess support for genapts has been removed in favour of threading as well.
 
Work continues on the elevation tools. GDALchop has been re-activated and should become the prior tool to chop up elevation source files into buckets. As it relies on the well-established codebase of GDAL, it takes away the task of opening and reading the different kinds of elevation files from the terragear developers. Supported formats can be seen here: http://www.gdal.org/formats_list.html
 


=== Usability Improvements ===
Work continues on the elevation tools. GDALchop has been re-activated and should become the prior tool to chop up elevation source files into buckets. As it relies on the well-established codebase of GDAL, it takes away the task of opening and reading the different kinds of elevation files from the terragear developers. Supported formats can be seen at http://www.gdal.org/formats_list.html
 
=== Mailing list digest ===
 
(by far the easiest option to populate the newsletter with contents is copying/pasting stuff from the forum and the mailing list or the git logs)
 
=== Forum digest ===
 
=== Git digest ===
 
=== Getting involved as a programmer ===
 
Please see [[Howto:Start core development]]
 
== Release ChangeLog ==
This section lists changes committed this month that will be available in the next release, these will be copied to the release changelog shortly before a release (for each month), so that we hopefully get a comprehensive list of new features.
 
== Interview with a contributor (NAME) ==
''In each edition we have an interview with a contributor. Suggestions for possible questions are available on [[interview questions]], you are invited to come up with new questions and interview ideas obviously! Anyone is free to write an interview (with him-/herself or others) for next month's newsletter! If you'd like to help interview a contributor or get interviewed, please do consider adding yourself to the [[list of interview volunteers]]! To keep this going and less awkward, we are currently trying to come up with the convention that former interviewees become next month's interviewers.''
 
* How long have you been involved in FlightGear?
* What are your major interests in FlightGear?
* What project are you working on right now?
* What do you plan on doing in the future?
* Are you happy with the way the FlightGear project is going?
* What do you enjoy most about developing for FlightGear?
* Are there any "hidden features" you have worked on in FlightGear that new users may miss?
* What advice can you give to new developers who want to get started on their first aircraft/new feature/Nasal script?
 
More questions are being collected here: [[Interview questions]].
 
Stay tuned for next month's interview, featuring FlightGear contributor XXXXXXXX
 
== Snapshot releases ==
Every now and then, easy-to-install development snapshots are created (usually, twice montlhy). These snapshos depict a recent state of the development version of FlightGear. By using them users can test out features that will be included in the upcoming release. Testers are encouraged to file bugs at [http://code.google.com/p/flightgear-bugs/ the issue tracker].
 
The snapshot can be download via the links at the bottom of this page: http://www.flightgear.org/download/. Updates and feedback can be found [http://flightgear.org/forums/viewtopic.php?f=28&t=10488&p=144233&hilit=snapshot#p144233 at the forum].


== Translators required ==
== Translators required ==
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|La FlightGear wiki todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en [[:es:Help:Traducir|Help:Traducir]].
|La FlightGear wiki todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en [[:es:Help:Traducir|Help:Traducir]].
|}
|}
== Nasal for newbies ==
== New software tools and projects ==
== FlightGear addons and mods ==
== In the hangar ==
All the way back in May 2011, we addopted a new status-rating system for aircraft. So far, only a few have actually been rated, as can be seen in the list 'hockenberry' set up at [https://docs.google.com/spreadsheet/ccc?key=0ApzphjA4w05ndF94Y2F0bzJTbHQ5QTJXZXJRcUVRbWc&hl=en_US Google Docs]. If you're an aircraft developer and your aircraft is/are not on the list, please consider rating their status. All you'll need to know/do is described at [[Formalizing Aircraft Status]]. If you'd just like to get started contributing to FlightGear, this would also seem like an excellent way to get started.
=== New aircraft ===
=== Updated aircraft ===
=== Liveries ===


== Scenery corner ==
== Scenery corner ==
=== Airports ===
=== Regional texturing ===
=== Regional texturing ===
More regional texturing definitions are arriving on GIT! Hawaii has just received an update to make full use of procedural texturing techniques - see [http://www.flightgear.org/tours/fly-hawaii Fly Hawaii!] for some additional info. Indonesia has arrived on GIT, and the Middle East region is currently being worked on - look forward to some nice variety in scenery in the future.  
More regional texturing definitions are arriving on GIT! Hawaii has just received an update to make full use of procedural texturing techniques - see [http://www.flightgear.org/tours/fly-hawaii Fly Hawaii!] for some additional info. Indonesia has arrived on GIT, and the Middle East region is currently being worked on - look forward to some nice variety in scenery in the future.  


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(Other regions having received regional texturing definitions so far include Europe, South American rain forest belt, Iceland and the Caribbean.)
(Other regions having received regional texturing definitions so far include Europe, South American rain forest belt, Iceland and the Caribbean.)
== Aircraft of the month ==
== Airport of the month ==
== Screenshot of the month ==
== Suggested flights ==
== Aircraft reviews ==
== Wiki updates ==
===New articles===
<DynamicArticleList>
  type=new
  count=10
</DynamicArticleList>
===New aircraft articles===
<DynamicArticleList>
  type=new
  count=10
  categoryRoot=Aircraft
</DynamicArticleList>
===Most popular newsletters===
<DynamicArticleList>
  type=hot
  count=5
  categoryRoot=FlightGear Newsletter
</DynamicArticleList>


== Community news ==
== Community news ==
=== FlightGear on YouTube ===
=== Forum news ===
[[File:FlightGear_forum_index_mobile_theme.png|thumb|Mobile theme of the FlightGear forum.]]
To ease the use of [http://flightgear.org/forums|the FlightGear forum] on mobile (small screen) devices, a special mobile theme has been created. You should see the mobile theme automatically when you visit the forum on a device with a screen size of 640 pixels or smaller.


=== New tutorials and screencasts ===
The basic layout works, but there are still parts left waiting for optimisation. Therefore, certain features may not be available or might not function properly. You can turn back to the normal layout at any time by clicking a link at the bottom of each page.
=== Forum news ===
[[File:FlightGear_forum_index_mobile_theme.png|thumb]]
To ease the use of [http://flightgear.org/forums|the FlightGear forum] on mobile (small screen) devices, a special mobile theme has been created. Basic layout works, but there are still parts left waiting for optimisation. You should see the mobile theme automatically when you visit the forum on a device with a screen size smaller than 500 pixels. You can turn back to the normal layout by clicking a link at the bottom of the page.


=== Multiplayer ===
=== Virtual airlines ===
=== Virtual airlines ===
Flightgear has a brand new airline, [[Galaxy Virtual Airlines]] has now commenced operations created by George9 & Sbyx. They are currently desprate for pilots & help so go and visit their website, (See VA page)
FlightGear has a brand new airline, [[Galaxy Virtual Airlines]] has now commenced operations created by George9 & Sbyx. They are currently desprate for pilots & help so go and visit their website.
=== FlightGear events ===


== Useful links ==
== And finally ... ==
== And finally ... ==
=== Contributing ===
=== Contributing ===
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* The [[Target4Today]] team is looking for volunteers to help improving FlightGear's combat support
* The [[Target4Today]] team is looking for volunteers to help improving FlightGear's combat support
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.
=== Did you know ===


[[Category:FlightGear Newsletter|2013 01]]
[[Category:FlightGear Newsletter|2013 01]]

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