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{{caution| | |||
The [[model-combined effect]] shader has '''replaced''' the separate normal map effect shader. | |||
The separate normal map effect shader should be considered '''deprecated''' and '''should not be used for new development'''.}} | |||
[[FlightGear]] 2.0.0 introduced effects, a powerful way to use shaders within FG without having to write C code. As of March 2010, [[FlightGear Git]] has a normal map effect (Effects/bumpspec.eff), which provides both bump mapping and specular mapping. This [[:Category:Howto|howto]] provides a tutorial on using this effect for [[aircraft]]. Similar techniques can be used to use other effects on aircraft. | [[FlightGear]] 2.0.0 introduced effects, a powerful way to use shaders within FG without having to write C code. As of March 2010, [[FlightGear Git]] has a normal map effect (Effects/bumpspec.eff), which provides both bump mapping and specular mapping. This [[:Category:Howto|howto]] provides a tutorial on using this effect for [[aircraft]]. Similar techniques can be used to use other effects on aircraft. | ||
If you don't know how a normal map works, have a look | If you don't know how a normal map works, have a look {{wikipedia|normal mapping|here|noicon=1}}. | ||
The latest documentation on the FlightGear effects system is to be found in | The latest documentation on the FlightGear effects system is to be found in {{readme file|effects}}. | ||
== Creating the normal map == | == Creating the normal map == | ||
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[[Category:Aircraft enhancement]] | [[Category:Aircraft enhancement]] | ||
[[Category:Shaders]] | |||
[[fr:Tutoriel: Usage de l'effet de Normal Maps]] | [[fr:Tutoriel: Usage de l'effet de Normal Maps]] |