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m (Robot: Cosmetic changes) |
m (→Material) |
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=== Material === | === Material === | ||
An animation type that can be used in various ways. | An animation type that can be used in various ways. Of course you can combine the below mentiond systems into one (big) animation. | ||
<source> | <source> | ||
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<type>material</type> | <type>material</type> | ||
<object-name>Object</object-name> | <object-name>Object</object-name> | ||
<property-base>sim/model/ | <property-base>sim/model/c172p/material</property-base> | ||
... | |||
lines as mentioned below | |||
... | |||
</animation> | </animation> | ||
</source> | </source> | ||
==== | Optional: | ||
* '''property-base:''' when using prop(erties), you might want to set a property-base. All props will be relative to this path. | |||
==== Ambient ==== | |||
<source> | |||
<ambient> | |||
<red>1.0</red> | |||
<green>0.2</green> | |||
<blue>0.0</blue> | |||
</ambient> | |||
</source> | |||
==== Diffuse ==== | |||
<source> | |||
<diffuse> | |||
<red>1.0</red> | |||
<green>0.2</green> | |||
<blue>0.0</blue> | |||
</diffuse> | |||
</source> | |||
==== Emission ==== | |||
{{Main article|Howto: Illuminate faces}} | {{Main article|Howto: Illuminate faces}} | ||
<source> | <source> | ||
<emission> | <emission> | ||
<red>1.0</red> | <red>1.0</red> | ||
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<factor-prop>controls/lighting/panel-norm</factor-prop> | <factor-prop>controls/lighting/panel-norm</factor-prop> | ||
</emission> | </emission> | ||
</source> | </source> | ||
Emission colors are multiplied by the factor-prop value. 1 is maximum coclor intensity, while 0 is the minimum. Colors are calculated according to the [http://en.wikipedia.org/wiki/RGB_color_model RGB color model]. | Emission colors are multiplied by the factor-prop value. 1 is maximum coclor intensity, while 0 is the minimum. Colors are calculated according to the [http://en.wikipedia.org/wiki/RGB_color_model RGB color model]. | ||
==== Specular ==== | |||
<source> | |||
<specular> | |||
<red>1.0</red> | |||
<green>0.2</green> | |||
<blue>0.0</blue> | |||
</specular> | |||
</source> | |||
==== Texture ==== | |||
Used for the [[Livery over MP]] system. | |||
<source> | |||
<property-base>sim/model/livery</property-base> | |||
<texture-prop>engine</texture-prop> | |||
<texture>KLM.png</texture> | |||
</source> | |||
==== Transparency ==== | |||
<source> | |||
<transparency> | |||
<alpha-prop>rotors/tail/rpm</alpha-prop> | |||
<factor>-0.0015</factor> | |||
<offset>1</offset> | |||
</transparency> | |||
</source> | |||
==== Treshold ==== | |||
<source> | |||
<threshold>0.001</threshold> | |||
</source> | |||
<source> | |||
<threshold-prop>threshold</threshold-prop> | |||
</source> | |||
=== Noshadow === | === Noshadow === |