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712 bytes added ,  19:55, 5 April 2011
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Downloading data
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# Set the project's directory. In this directory, all project related stuff will be stored throughout the process. You best choose an empty directory specific to your project.
 
# Set the project's directory. In this directory, all project related stuff will be stored throughout the process. You best choose an empty directory specific to your project.
 
# Set your FlightGear's root ([[$FG_ROOT]]). This is used to retrieve the list of available terrain materials.
 
# Set your FlightGear's root ([[$FG_ROOT]]). This is used to retrieve the list of available terrain materials.
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==== Downloading data ====
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Specifying boundaries in the boxes on the left will download all [[World Custom Scenery Project|custom scenery]] shapefiles for that area. Alternatively you can download shapefiles from [http://mapserver.flightgear.org/download.psp the mapserver by hand]. Unpack the downloaded file(s) to your <tt>{project's directory}/data/</tt>.
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Elevation files are optional, but ofcourse required to generate scenery with elevation offsets (even flat countries like the Netherlands need elevation data, since a country isn't 100% at sealevel. Unpack the downloaded file(s) in <tt>{project's directory}/data/SRTM-30</tt>.
    
=== HGT chop ===
 
=== HGT chop ===
This will convert the .hgt.zip files you have downloaded earlier on and converts them into a form that TerraGear can read.
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This will convert the .hgt.zip files you have downloaded earlier on and converts them into a form that TerraGear can read. Simply select the directory in which you unpacked the elevation downloads.
    
=== Genapts ===
 
=== Genapts ===

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