FlightGear Newsletter January 2011: Difference between revisions

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===Important FGRun memory fix===
===Important FGRun memory fix===
[[FGRun]] used to keep all loaded aircraft (in one session) in cache for quick re-view on the aircraft selection page. There were cases reported in which the memory usage reached 1GB; slowing down the entire computer tremendously! Since FGRun must stay open during your FlightGear flights, it decreased in-sim framerates. With the fix, FGRun only uses necessary resources.
[[FGRun]] used to keep all loaded aircraft (in one session) in cache for quick re-view on the aircraft selection page. There were cases reported in which the memory usage reached 1GB; slowing down the entire computer tremendously! Since FGRun must stay open during your FlightGear flights, it decreased in-sim framerates. With the fix, FGRun only uses necessary resources.
===Experimental: texture mapped line data===
I've created a local experimental branch for allowing Terragear to texture map roads, streams, and coastlines.  It is in the very early stages, but is starting to show promise.  While the Terragear team's priorities are to optimize and import highly detailed land-class imagery, I thought it would be a good idea to enhance existing polygons as well.
I'm keeping status updates here: [[TerraGear texmapped line data]]


== Nasal for newbies ==
== Nasal for newbies ==
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