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</PropertyList> | </PropertyList> | ||
Explanation: ''"texture= n5"'' | '''Explanation:''' | ||
The tags at the bottom: | |||
<rainbowiness> = adds a nice Rainbow-effect to the reflection. Perfect for the modern Airliner-windows or modern coatings. | |||
<fresneliness> = adds some black stripes to the reflection. | |||
<noisiness> = adds noise to the reflection. Usefull for dirt etc... | |||
<ambient_correction> = correct the appearance of the reflection at shadowed parts. | |||
<reflect_map> = enables the use of a greymap. If enabled the greymap will controll the strength of the reflection. Black = zero reflection, White = full reflection. For modern aircraft coatings a grey of 75-90% is usefull, for chromish parts about 10-25%. | |||
<refl_correction> = another parameter for controlling the strength of the reflection. Reflect_map and refl_correction are working together. | |||
''"texture= n5"'' is the path to the image wich will be later the reflection. You can choose between cubemaps with 6 single images or a cubecross. You can take the one included in ''data/Aircraft/Generic/Effects'' or you can use your own. | |||
''"texture= n6"'' is the path to the rainbow-texture. | |||
''"texture= n7"'' path to the fresnel-texture. | |||
''"texture= n8"''is the path to the greymap. | |||
article compiled by Liam Gathercole and Heiko Schulz, please feel free to change/add more details if further enhancements can be made. | article compiled by Liam Gathercole and Heiko Schulz, please feel free to change/add more details if further enhancements can be made. | ||
--[[User:HHS|HHS]] 21: | --[[User:HHS|HHS]] 21:52, 22 September 2010 (UTC) | ||
[[Category:Aircraft enhancement|Aircraft Reflection Shader]] | [[Category:Aircraft enhancement|Aircraft Reflection Shader]] | ||
[[Category:Howto|Aircraft Reflection Shader]] | [[Category:Howto|Aircraft Reflection Shader]] |
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