Howto:Aircraft reflection shader: Difference between revisions

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(further work on explanation)
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  </texture>
  </texture>
     <texture n="8">
     <texture n="8">
     <image>Aircraft/ec130/Models/Effects/greymap.png</image>
     <image>Aircraft/foo/Models/Effects/greymap.png</image>
     <filter>linear-mipmap-linear</filter>
     <filter>linear-mipmap-linear</filter>
     <wrap-s>repeat</wrap-s>
     <wrap-s>repeat</wrap-s>
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The tags at the bottom:
The tags at the bottom:
<rainbowiness> = adds a nice Rainbow-effect to the reflection. Perfect for the modern Airliner-windows or modern coatings.
<rainbowiness> = adds a nice Rainbow-effect to the reflection. Perfect for the modern Airliner-windows or modern coatings.
<fresneliness> = adds some black stripes to the reflection.
<fresneliness> = adds some black stripes to the reflection.
<noisiness> = adds noise to the reflection. Usefull for dirt etc...
<noisiness> = adds noise to the reflection. Usefull for dirt etc...
<ambient_correction> = correct the appearance of the reflection at shadowed parts.  
<ambient_correction> = correct the appearance of the reflection at shadowed parts.  
<reflect_map> = enables the use of a greymap. If enabled the greymap will controll the strength of the reflection. Black = zero reflection, White = full reflection. For modern aircraft coatings a grey of 75-90% is usefull, for chromish parts about 10-25%.
<reflect_map> = enables the use of a greymap. If enabled the greymap will controll the strength of the reflection. Black = zero reflection, White = full reflection. For modern aircraft coatings a grey of 75-90% is usefull, for chromish parts about 10-25%.
<refl_correction> = another parameter for controlling the strength of the reflection. Reflect_map and refl_correction are working together.   
<refl_correction> = another parameter for controlling the strength of the reflection. Reflect_map and refl_correction are working together.   


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