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==How to implement== | ==How to implement== | ||
===the simple Method=== | ===the simple and quick Method=== | ||
This is a simple and quick method for the simple ReflectionShader, but gives not the freedom to change the later appearance of the aircraft like setting the strength of the reflection or choosing a different cubemap. | This is a simple and quick method for the simple ReflectionShader, but gives not the freedom to change the later appearance of the aircraft like setting the strength of the reflection or choosing a different cubemap. | ||
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The next method describes how to add the effect of a customized simple ReflectionShader, which allows more freedom. | The next method describes how to add the effect of a customized simple ReflectionShader, which allows more freedom. | ||
Create a Folder inside your Models-folder called "Effects". | |||
Now you create a new .eff-file called like that: | Now you create a new .eff-file called like that: foo_reflect.eff and save it to the "Effects"-folder: | ||
<nowiki><!-- | <nowiki><!--foo_reflect.eff--></nowiki> | ||
<PropertyList> | <PropertyList> | ||
<name>Effects/ | <name>Effects/foo_reflect</name> | ||
<inherits-from>Effects/reflect</inherits-from> | <inherits-from>Effects/reflect</inherits-from> | ||
<parameters> | <parameters> | ||
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</parameters> | </parameters> | ||
</PropertyList> | </PropertyList> | ||
Explanation: ''"texture= n5"'' sets the image wich will be later the reflection. You can choose a cubemap with 6 single images or a cubecross. You take the one included in ''data/Aircraft/Generic/Effects'' or you can use your own. | |||
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