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==Animation types== | ==Animation types== | ||
===Alpha-test=== | |||
<animation> | |||
<type>alpha-test</type> | |||
<object-name>Object</object-name> | |||
<alpha-factor>0.01</alpha-factor> | |||
</animation> | |||
===Billboard=== | |||
This faces an object towards the viewer. Often used on 2D objects, like clouds, trees and lights. | |||
<animation> | |||
<type>billboard</type> | |||
<object-name>Object</object-name> | |||
<spherical type="bool">true</spherical> | |||
</animation> | |||
* '''spherical:''' | |||
===Dist-scale=== | |||
Used to scale an object, based on the distance to the viewer. | |||
<animation> | |||
<type>dist-scale</type> | |||
<object-name>Object</object-name> | |||
<interpolation> | |||
<entry> | |||
<ind>0</ind> | |||
<dep>1</dep> | |||
</entry> | |||
<entry> | |||
<ind>300</ind> | |||
<dep>4</dep> | |||
</entry> | |||
<entry> | |||
<ind>1500</ind> | |||
<dep>8</dep> | |||
</entry> | |||
</interpolation> | |||
</animation> | |||
===Material=== | |||
An animation type that can be used in various ways. | |||
====Changing liveries==== | |||
Used for the [[Livery over MP]] system. | |||
<animation> | |||
<type>material</type> | |||
<object-name>Object</object-name> | |||
<property-base>sim/model/livery</property-base> | |||
<texture-prop>engine</texture-prop> | |||
<texture>KLM.png</texture> | |||
</animation> | |||
====Illumination==== | |||
{{Main article|Howto: Illuminate faces}} | |||
<animation> | |||
<type>material</type> | |||
<object-name>Object</object-name> | |||
<emission> | |||
<red>1.0</red> | |||
<green>0.2</green> | |||
<blue>0.0</blue> | |||
<factor-prop>controls/lighting/panel-norm</factor-prop> | |||
</emission> | |||
</animation> | |||
Emission colors are multiplied by the factor-prop value. 1 is maximum coclor intensity, while 0 is the minimum. Colors are calculated according to the [http://en.wikipedia.org/wiki/RGB_color_model RGB color model]. | |||
===Noshadow=== | ===Noshadow=== | ||
<animation> | <animation> |