HDR Pipeline: Difference between revisions

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302 bytes removed ,  2 October 2024
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'''Last updated: 11/2023'''
'''Last updated: 11/2023'''


The HDR pipeline is more or less stable, and is currently available on <tt>next</tt> for anyone adventurous enough to try it.
The HDR pipeline is more or less stable, and is currently available on <tt>next</tt> for anyone adventurous enough to try it. Version 2024.1 will not support HDR.


Keep in mind that the HDR pipeline might not work in your system until we finish [[FlightGear and OpenGL Core Profile|moving to the OpenGL core profile]]. AMD graphics cards (regardless of age) and Intel integrated GPUs are known to be problematic.
Keep in mind that the HDR pipeline might not work in your system until we finish [[FlightGear and OpenGL Core Profile|moving to the OpenGL core profile]]. AMD graphics cards (regardless of age) and Intel integrated GPUs are known to be problematic.
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== TODO List ==
* Add support for [[procedural texturing]] in the WS 3.0 shaders.
* Add shaders for scenery lights.
* Create a new particle system that can use custom shaders.
* Opacity map for environment map. This would allow for more realistic reflections inside the cockpit. We block light coming from everywhere except the windows.


== References ==
== References ==
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