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* Add support for [[procedural texturing]] in the WS 3.0 shaders. | * Add support for [[procedural texturing]] in the WS 3.0 shaders. | ||
* Add shaders for scenery lights. | * Add shaders for scenery lights. | ||
* Create a new particle system that can use custom shaders. | * Create a new particle system that can use custom shaders. | ||
* Opacity map for environment map. This would allow for more realistic reflections inside the cockpit. We block light coming from everywhere except the windows. | * Opacity map for environment map. This would allow for more realistic reflections inside the cockpit. We block light coming from everywhere except the windows. | ||
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