HDR Pipeline: Difference between revisions

Jump to navigation Jump to search
132 bytes removed ,  31 March 2024
no edit summary
No edit summary
No edit summary
Line 88: Line 88:
* Add support for [[procedural texturing]] in the WS 3.0 shaders.
* Add support for [[procedural texturing]] in the WS 3.0 shaders.
* Add shaders for scenery lights.
* Add shaders for scenery lights.
* Fix random buildings crashing on some systems. Hopefully this will probably go away by itself once we switch to the core profile.
* Create a new particle system that can use custom shaders.
* Create a new particle system that can use custom shaders.
* Opacity map for environment map. This would allow for more realistic reflections inside the cockpit. We block light coming from everywhere except the windows.
* Opacity map for environment map. This would allow for more realistic reflections inside the cockpit. We block light coming from everywhere except the windows.
354

edits

Navigation menu