HDR Pipeline: Difference between revisions

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* Add shaders for scenery lights.
* Add shaders for scenery lights.
* Fix random buildings crashing on some systems. Hopefully this will probably go away by itself once we switch to the core profile.
* Fix random buildings crashing on some systems. Hopefully this will probably go away by itself once we switch to the core profile.
* Add proper support for osgText.
* Add support for PBR material animations. Instead of ambient/diffuse/specular material animations, we should allow base color/metallic/roughness animations.
* Make life easier for aircraft developers when it comes to supporting both ALS and HDR. Give proper guidelines on how to develop an aircraft for HDR using modern PBR conventions.
* Make life easier for aircraft developers when it comes to supporting both ALS and HDR. Give proper guidelines on how to develop an aircraft for HDR using modern PBR conventions.
* Create a new particle system that can use custom shaders.
* Create a new particle system that can use custom shaders.
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