HDR Pipeline: Difference between revisions

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== TODO List ==
* Fix depth precision issues. This will involve using a reversed depth buffer.
* Add support for [[procedural texturing]] in the WS 3.0 shaders.
* Add shaders for scenery lights.
* Fix random buildings crashing on some systems. Hopefully this will probably go away by itself once we switch to the core profile.
* Add proper support for osgText.
* Make life easier for aircraft developers when it comes to supporting both ALS and HDR. Give proper guidelines on how to develop an aircraft for HDR using modern PBR conventions.
* Integrate the fog and aerosols system with [[local weather]].


== References ==
== References ==
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