Howto:Nasal in scenery object XML files: Difference between revisions

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Undo revision 12496 by Gijs (Talk)
(This is not implemented yet in FlightGear!)
m (Undo revision 12496 by Gijs (Talk))
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{{WIP}}
{{WIP}}
'''This feature is not implemented in FlightGear yet. It might get after the upcoming release. Till then, this does not work.'''


(As of 05/2009, this is work in progress and entirely based on [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg01757.html]).
(As of 05/2009, this is work in progress and entirely based on [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg01757.html]).


<strike>There's now support for embedding Nasal code (scripts) into object XML files.</strike>
There's now support for embedding Nasal code (scripts) into object XML files.


This can be used for 'intelligent' objects -- such as for example special lighting features, specific lighthouse signals, things that couldn't be done with animations alone.  
This can be used for 'intelligent' objects -- such as for example special lighting features, specific lighthouse signals, things that couldn't be done with animations alone.  

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