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There are many things required to develop an aircraft for [[FlightGear]]. The data created during development results in many files, which are stored in directory of files (see [[file formats]]). How an aircraft can be used depends on the license;GPL aircraft can be places on [[CVS]], while non-free may be distributed via 3rd party [[FlightGear hangars]]. | There are many things required to develop an aircraft for [[FlightGear]]. The data created during development results in many files, which are stored in directory of files (see [[file formats]]). How an aircraft can be used depends on the license;GPL aircraft can be places on [[CVS]], while non-free may be distributed via 3rd party [[FlightGear hangars]]. | ||
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Developing textures is often done in a 2D graphics program such as [[GIMP]], while sounds are often borrowed from other GPL FlightGear aircraft. | Developing textures is often done in a 2D graphics program such as [[GIMP]], while sounds are often borrowed from other GPL FlightGear aircraft. | ||
==The -set.xml file== | ==The -set.xml file== | ||